Cave automatic virtual environments — CAVEs — have been around since the early 90s. And immersive 3D rooms have existed in the imaginations of Star Trek aficionados for even longer — since the holodeck made its debut in 1974.
This month in Nature Medicine, I have a feature article on how CAVEs and other virtual environments and 3D technologies have been put to use in biomedical research. Here’s the teaser:
In the era of big data, biomedical databases are brimming with protein structures, image collections and genomic sequences. As the data mount, new ‘cave automatic virtual environments’, or CAVEs, are being built to help researchers pick through the files. Dyani Lewis meets the pioneers behind these large-scale visualization labs to see whether immersive virtual worlds can cut through the complexity.
To read the full article, head over to Nature Medicine.